Lara Croft Go CSP blog tasks
Language
1) When did Lara Croft first appear in a videogame?
1996
2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
Indiana Jones
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
Being featured in films
4) What devices can you play Lara Croft Go on?
Phone, iPad
5) What type of game is Lara Croft Go?
Turn-based puzzle game
6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?
The game gives the players a goal to achieve
7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.
The use of jewels (sapphire) as a reward, the equipment used as setting options, Lara's clothing implying that she is going on a adventure
8) What other characters or enemies feature in the game?
Snakes, spiders,
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
Jungle, caves,
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?
Became less sexualised
Representations
1) How are women usually represented in videogames?
Sex symbols
2) How does the character of Lara Croft reinforce female stereotypes in the media?
Her clothing is very revealing making her appeal to a male audience rather than a female audience
3) How does the character of Lara Croft subvert female stereotypes in the media?
She is shown to have many male characteristics like super strength
4) Why do some people believe the videogames industry is sexist and needs to change?
Women in videogames are represented as sex symbols, wearing very revealing clothing or having exaggerated body parts.
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
Both. Because when Lara Croft was first introduced, she was shown as a objectified woman mainly to appeal to a male audience however now she is shown as a empowering female, becoming less sexualised in the process.
Industries
1) What does PEGI stand for?
Pan European Game Information
2) What is PEGI's job?
to regulate games, its a rating system
3) Which company created Lara Croft Go?
Square Enix
4) What two popular videogame franchises were combined to create Lara Croft Go?
Lara Croft Tomb Raider and the Hitman Go mobile game.
5) What else is part of the Lara Croft/Tomb Raider franchise?
Lara Croft and the Guardian of Light (2010) and Lara Croft and the Temple of Osiris (2014) are co-op isometric games.
Audience
1) Why might an audience enjoy playing Lara Croft Go?
Its engaging blend of turn-based strategy, challenging puzzles
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
mobile devices. They might want to play when they have the most time since the game takes 5 hours to complete as it is a game with adventure and puzzles
3) How did Square Enix design Lara Croft to make it appealing to an audience?
More relatable, vulnerable, and human character rather than the "invincible," highly sexualized action icon of the 1990s
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
Entertainment and personal identity
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
The target audience is those who are interested in the quality of the innovative gameplay. Brand loyalty is contributed to the target audience through those who are loyal to the Hitman Go series, feminine empowerment displayed and nostalgia or even the sexualisation of Lara Croft (especially if they played older Croft games when at a formative age)
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